This lack of deletion extends to other buildings, as well: once you’ve created a Building Firm you will be able to delete duplicate buildings, but nothing you have only one of. This means that you’ll be stuck with the less efficient, three-land houses you build early in the game with no way to replace them later on. Residences cannot be deleted unless they are empty, and there is no way to move Utopians to a different home. Trees will occasionally award Utopium instead of cash, the Utopium Mine strikes Utopium once a day, and the hearts that you can collect from residences in order to earn coins or animal specimens will also sometimes dole out Utopium.Įven with all the aspects of “wait or pay” done exceptionally well, Pixel People is not flawless. Although there’s a wide variety of uses for Utopium, it only rarely feels necessary to use-those high-quality residences take 24 hours to build otherwise-and is available to earn in-game in addition to separate purchase.
Pixel people animal splicing upgrade#
It can also be used to upgrade buildings so they are “active” longer (less time between tapping) or to purchase building-specific bonuses, like more land (in place of spending the usual coins). Utopium is primarily used to speed up the wait time on clone arrival or building construction, but is also used to purchase special items like high-quality residences (which only take up one land block but house six clones) and trees (which frequently reward stashes of coins). Since Pixel People is a freemium game, there is a premium currency-Utopium-available as well. Even with 30 blocks of land to start, you’ll soon be shelling out significant coinage to maintain growth. Building in space is not cheap, and every building, decoration, or tree you create requires between one and four blocks of land in order to stay afloat. Your Utopians earn coins every second while they are working (as long as the building has recently been “activated” by tapping on it), and these coins are spent on residences-every new clone needs a spot in a house-and land expansion. That income everyone’s working so hard for is essential to the town’s growth. As your city expands and more workplaces become available, well-planned placement of your people-such as filling up locations with higher income multipliers-adds a strategic element to an otherwise straightforward builder. Some workplaces will offer additional in-game benefits, like splicing hints or the ability to build additional features like roads and trees, but they all earn income as long as one person is employed there. Discovering new jobs and their associated buildings is half the fun, so as a fairly obvious example, the sheriff will ride into town along with the Sheriff’s Office.Įach building’s primary function is to act as a place of work for your clones, allowing them to fulfill whatever lifelong dream you’ve just programmed into them. New buildings are received as gifts when you create specific jobs and must be built upon receipt. Your empty, isometric plot of space begins with a few buildings to get you started: the Town Hall where the mayor works, a Utopium Mine for the engineer to hole up in, and a few residences for the first of many clones to call home. Second, the world of Utopia is not limited to just its newly christened clones you are building an entire city from scratch, and this is where the heart of the game takes place.
Pixel people animal splicing plus#
Whereas the Doodle games have a number of “What?” moments, like combining a mole and eagle to make an owl, it makes complete sense that vet plus coroner would create taxidermist in Pixel People. This method of gameplay is very reminiscent of the Doodle God/ Devil/ Farm series, with two exceptions: first, the Pixel People combinations you create are mostly logical. Mayor plus mechanic will create engineer, which can be combined with mechanic to create mechanical engineer, and so on. Although you’ll start out with only materials for “mayor” and “mechanic,” every combination creates new material that can then be combined into more advanced identities, with 150 total jobs available. Your main goal in Pixel People is to combine pairs of “genetic material” to create new identities for each blank slate clone. Luckily, your Pixel People want nothing more than to take on whatever lifelong job you assign to them and become productive members of this fledgling society. Your ability to build a bustling city in space is the only hope left for the entire civilization of Earth after a sudden disaster left it, well… destroyed. Welcome to Utopia, population: one mayor (that’s you!), one gene-splicing mechanic, and an infinite supply of clones.